So the animation borders on cartoonish, things are built in a poof-bang kind of way, and there is overall a sense of humor in the way that civilization and the decisions of species are made. Maxis made Spore to just be a really fun game, and that's just what it is: not realistic. If I'm in a serious mood, I would probably prefer Civilization or the like, which has more realism, and it takes a lot longer to build things up. However, it should be noted that the style that Maxis made this game in is not a serious one. You get to pretty fully customize your creature, your clothing, your buildings of different types, your vehicles of different types, and even planets eventually. It is also probably the best game I've ever played as far as player content customizability. The 5 stages link together to give you a really epic sense of accomplishment. Spore is a very epic game with 5 stages that are all quite a bit of fun to play (although I do have minor criticisms on each, they are still definitely very fun). Though Spore was designed as a single-player experience, the game's universe is comprised of worlds and creatures designed by the online community. ![]() You will develop a culture, conquer rivals, build cities, design vehicles, and even travel to other planets throughout the galaxy. Each rung in the game's evolutionary ladder follows your creature as it becomes a sentient being capable of performing a variety of tasks. Similar to a role-playing game, Spore lets you customize your being in an assortment of ways, with swappable body "parts" influencing attributes such as speed, strength, and so forth.While you are encouraged to tinker around with your creature and its environment, the game's underlying structure involves progressing through five distinct phases: cell, creature, tribe, civilization, and space. Absorbing food such as plankton or algae during your formative days also allows you to absorb the DNA necessary to evolve into a terrestrial animal. As a microorganism on a new world, you must survive and thrive in your liquid environment by darting back and forth, feeding, and avoiding potential predators. Oversee life from its simplest form to its most complex in Spore, designer Will Wright's first original game since 2000's The Sims.
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